tag:blogger.com,1999:blog-2668577041425925534.post140312644872124871..comments2023-12-13T10:49:00.529+00:00Comments on The Axis Of Naughtiness: As I went home on Sunday night, as drunk as drunk could be...Dr Vesuviushttp://www.blogger.com/profile/05255420207375021875noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2668577041425925534.post-17407975629557238042012-02-15T12:21:50.216+00:002012-02-15T12:21:50.216+00:00Nice report, the rules sound interesting. Sorry to...Nice report, the rules sound interesting. Sorry to here about the movement tray problem, I suspected that might be the case. My thoughts on basing right now are to put everyone on washers individually and then cut up magnetic sheets to make bases / stands ala DBA, Impetus etc. I'll let you know how it goes.Seanhttps://www.blogger.com/profile/15428727065347379281noreply@blogger.comtag:blogger.com,1999:blog-2668577041425925534.post-36548264844372096182012-02-13T16:04:10.094+00:002012-02-13T16:04:10.094+00:005 6's! Ouch! It happens but maybe the Jaegers...5 6's! Ouch! It happens but maybe the Jaegers shouldn't have stood up when the Brits "Fritz where are you?"<br /><br />Yes, 1 order for a group which is formed up. There are benefits to being organized.<br /><br />Yes, I've tried to make choices important. Seeing cavalry over on the left, do you really want to fire off at long range at those guys in cover straight ahead and be unable to react if charged? But what if they never charge? hmmmRoss Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2668577041425925534.post-36008866528655957902012-02-13T08:59:25.841+00:002012-02-13T08:59:25.841+00:00@Ross - Thanks for taking the time to comment. Di...@Ross - Thanks for taking the time to comment. Did I get the orders bit right i.e. roll once for a multi-unit formation?<br /><br />Re: Cavalry Charge bonus - doubling the die score does make cavalry seriously nasty. However I'd missed that they don't get the bonus vs Infantry in cover. So the Lancers shouldn't have got it vs the Zeptruppen, making charging them an even more foolish proposition. Thinking about it, I think I like doubling the score - infantry's best chance of defeating cavalry is to stop them by fire before impact.<br /><br />Incidentally this led me to spot another point where I got the rules wrong. I played it that only units that hadn't yet been activated in the turn could React. Re-reading it, I see the rules actually say "A unit which has not yet shot or fought in melee." Which means that a unit threatened by cavalry could have moved or changed formation earlier in the turn and still be able to React. And one of those reactions could be to change formation, so a unit caught in the open could form square to rob the cavalry of their charge bonus... another interesting tactical choice there; do I try to fend off charging cavalry by fire or by forming square? This is exactly the sort of thing I'm looking for.<br /><br />Between them those two corrections make cavalry even harder to use correctly, but bloody deadly when they are. Seems right for late 19th century.<br /><br />Re: Brits vs Jaegers - Yes I was using breechloaders (1d per 2 men) and though the Brits were formed in line, the Jaegers were in open order. I actually missed the penalty for firing on skirmishers, however the Jaegers were also in cover so already got that benefit. At the end of the day, with -1 for over half range and -1 for the target in cover, the Brits were just uncannily lucky in that instance, scoring five 6s on ten dice. But that's why we roll dice, after all.Dr Vesuviushttps://www.blogger.com/profile/05255420207375021875noreply@blogger.comtag:blogger.com,1999:blog-2668577041425925534.post-55501414663202650902012-02-13T03:27:33.147+00:002012-02-13T03:27:33.147+00:00I've greatly enjoyed this report and am happy ...I've greatly enjoyed this report and am happy you enjoyed the game. A couple of random comments:<br /><br />-I've had the same experience with movement trays.<br />-The other day I was re-reading and wondering if people would know what I meant by straggler. You got it right but I should clarify.<br /><br />-I also need to clarify the cavalry charge bonus. The best of 2 dice is how a 2 on 1 works and it makes sense to use the same for the cavalry but I actually double the score. (ie a 2 becomes 4) Makes cavalry very tough vs infantry not in cover or square. <br /><br />- I was surprised to hear 20 Brits hitting 5 jaegers but then realized you were probably using breechloading rifles? and not deploying them as skirmishers? Once I get into the 1860's skirmish order and march columns are about the only thing I use, unless the other side is armed with spears and a few obsolete guns. <br /><br />- I sometime use quite congested terrain, some games have been nothing but woods, but lately I have been opening things up a bit. <br /><br />Looking forward to the other games.<br />-RossRoss Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-2668577041425925534.post-91763072527722607182012-02-12T23:47:47.941+00:002012-02-12T23:47:47.941+00:00Excellent report and examination of the rules! Loo...Excellent report and examination of the rules! Looks like another set I should try out.Fitz-Badgerhttps://www.blogger.com/profile/15510866929782142007noreply@blogger.comtag:blogger.com,1999:blog-2668577041425925534.post-52243028975056674802012-02-12T21:12:15.295+00:002012-02-12T21:12:15.295+00:00Thanks for the rule summary I have a copy of thes...Thanks for the rule summary I have a copy of these rules but not used them yet - will have to give them a try.Mosstrooperhttps://www.blogger.com/profile/08744308664219116701noreply@blogger.com