tag:blogger.com,1999:blog-2668577041425925534.post4576051512408061899..comments2023-12-13T10:49:00.529+00:00Comments on The Axis Of Naughtiness: Gunpowder, Treason and Plot!Dr Vesuviushttp://www.blogger.com/profile/05255420207375021875noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-2668577041425925534.post-62666065399574891122011-11-11T14:21:17.886+00:002011-11-11T14:21:17.886+00:00Indeed not. What you have to remember is (a) this...Indeed not. What you have to remember is (a) this was thrown together in half an hour and (b) it isn't a map. It's a decorated swingometer showing three different values. It could just as well be represented as<br /><br />O-o-O-o-O<br /> |<br />O-o-O-o-O<br /> |<br />O-o-O-o-O<br /><br />Whether or not a river appears on the battlefield/tabletop depends on the scenario, most of which come with a map of a suggested terrain layout.<br /><br />So there's no point spending time designing rivers for Novembre when their presence/absence will be ignored/overridden by the scenario.Dr Vesuviushttps://www.blogger.com/profile/05255420207375021875noreply@blogger.comtag:blogger.com,1999:blog-2668577041425925534.post-58275557063668554122011-11-11T12:22:38.766+00:002011-11-11T12:22:38.766+00:00Curious - no rivers?Curious - no rivers?r1ckatkinsonhttps://www.blogger.com/profile/07239009024542589231noreply@blogger.comtag:blogger.com,1999:blog-2668577041425925534.post-52099834711725927282011-11-01T21:42:35.296+00:002011-11-01T21:42:35.296+00:00Sounds interesting, maybe I should try it - I don&...Sounds interesting, maybe I should try it - I don't actually get a lot of games in against opponents, spending most of my hobby time painting ad modelling. I may get a few more actual games this way...Scottswargaminghttps://www.blogger.com/profile/00581220877007982139noreply@blogger.comtag:blogger.com,1999:blog-2668577041425925534.post-37371118109377383622011-11-01T11:29:05.478+00:002011-11-01T11:29:05.478+00:00Very true - winning is of minor importance when pl...Very true - winning is of minor importance when playing solo, at least for me. Creating the stories are the fun part.<br /><br />I'm like you, I like to have the other side (the opponent when playing solo) automated by using some kind of simple logic.Anonymoushttps://www.blogger.com/profile/05155588509261984157noreply@blogger.comtag:blogger.com,1999:blog-2668577041425925534.post-71658727786306609242011-11-01T11:16:32.787+00:002011-11-01T11:16:32.787+00:00I could argue that most of the time I don't ha...I could argue that most of the time I don't have the foggiest idea what I'm going to do, whichever side I'm playing, but that would be facetious :-)<br /><br />There are plenty of mechanisms out there for injecting the unexpected into a solo game. Ask a dozen solo gamers how they do it, you'll probably get two dozen answers back. Personally I like to play one side as a player with the other side semi-automated by some rules mechanism. Others take a step back entirely from the game and act as impartial adjudicators with both sides automated. Yet others like to actively play both sides and somehow compartmentalise their knowledge.<br /><br />As it happens the first scenario I'm playing is from Programmed Scenarios, which means it includes scenario-specific rules to determine deployment and tactics for one or both sides. When that's not available, it's fairly easy to pick out key decision points and randomise the enemy's choice, with situational modifiers. When I write up the battle reports for this campaign, I'll try to include details of what mechanics I use when I do this sort of thing.<br /><br />Bottom line is that solo wargaming is less about "Will I win this battle?" and more about "What's going to happen in this battle?" It's a subtly different experience.Dr Vesuviushttps://www.blogger.com/profile/05255420207375021875noreply@blogger.comtag:blogger.com,1999:blog-2668577041425925534.post-54080190785739296942011-11-01T10:46:57.171+00:002011-11-01T10:46:57.171+00:00Very interesting! I will follow this blog and part...Very interesting! I will follow this blog and particularly this campaign.<br /><br />You have created a good-looking map, with an interesting back-story. And I have been looking at "Rally Round the King" for a while, and is curious how it plays solo. And thanks for pointing out the Charles S Grant scenario books, have not heard of them before.<br /><br />Best regards,<br />MatsAnonymoushttps://www.blogger.com/profile/05155588509261984157noreply@blogger.comtag:blogger.com,1999:blog-2668577041425925534.post-79559925857961605772011-11-01T03:10:51.241+00:002011-11-01T03:10:51.241+00:00Sounds interesting. I have only occasionally playe...Sounds interesting. I have only occasionally played solo as such, and then only to test out some mechanic in a new rule sets I am getting to grips with.<br />I cant understand how you could play a full game, as you always know what you are going to do, and same when ordering the opposite forces...?Scottswargaminghttps://www.blogger.com/profile/00581220877007982139noreply@blogger.comtag:blogger.com,1999:blog-2668577041425925534.post-43591290276050335132011-10-31T21:43:29.239+00:002011-10-31T21:43:29.239+00:00Sounds like a cool campaign you have planned. Look...Sounds like a cool campaign you have planned. Looking forward to reading about it.Chris C.https://www.blogger.com/profile/08655640273250716377noreply@blogger.com