Being an account of a middle-aged wargamer, long lost in the wilderness, returning to the hobby he used to love. And stuff.
Monday, 27 June 2011
Time flies by (redux)
Sunday, 26 June 2011
Good day today
Saturday, 25 June 2011
I has wargamed. Huzzah!
Friday, 24 June 2011
Paint on, paint off.
Wednesday, 22 June 2011
Other Parcels & A Head Count
Another Parcelpalooza
Time flies by...
Monday, 20 June 2011
What a productive day. Ish
The forces arrayed
Saturday, 18 June 2011
Alea iacta est
Friday, 17 June 2011
Funny thing
Thursday, 16 June 2011
No battle plan survives contact with the enemy...
Wednesday, 15 June 2011
Not another brick in the wall
Monday, 13 June 2011
The island nation of Paradiso has a long and chequered history. Sitting in the crystal blue waters of the Carribean, it was once a haven for pirates, escaped slaves and ne'er-do-wells of every stripe. It repeatedly changed hands between British, French and Spanish rule up until the late 19th century when it declared independence. Immediately the island was thrown into protracted civil war, resulting in the island being divided into two nations, Paradiso in the western half and the slightly less prosperas Culo Raton in the eastern half. Since the US invasion in the mid 1980s to oust a military dictatorship, Paradiso has been a constitutional democracy, whereas Culo Raton remains under military government with a decidedly Marxist bent and Cuban backing. The two nations coexist on the island in a state of uneasy detente.
Sunday, 12 June 2011
Those who can, do. Those who can't, blog about it.
- 1:2400 and 1:3000 Ironclad & Pre-Dreadnought Naval
- 6mm Modern
- 15mm Colonial and VSF
- 15mm Modern
- 15mm Sci-Fi
- 20mm Roadwar
- 28mm 16-17th Century (Elizabethans and Reivers)
- 28mm Victoriana & Western
- 25-28mm Near Future & Sci-Fi
These cluster into three main areas/periods of interest, with one outlier.
The modern gaming (6mm and 15mm) is going to be centred around not one but three modern day "Imagi-Nations" which will make up the "Axis of Naughtiness" which gives this blog its name. Why three? Well I want to play a range of terrains and operational types, from urban law enforcement to counter-insurgency to armoured warfare. So I've created a Caribbean island nation, an "AK-47 Republic" style African nation and a middle east theater which blurs Iraq and Afghanistan with other potential Arabic hotspots. More on them in a later post. 15mm will handle small-scale skirmishing or police/civilian clashes, 6mm will be for larger scale operations.
The nineteenth century stuff is similarly spread across three theatres of operation. For 15mm colonial gaming I'll be resurrecting my old Olistan fictional narrative campaign, which was heavily inspired by Major General Tremorden Rederrings battles in Ouargistan. Despite being another Imagi-Nation, Olistan was a strictly historical if slightly mashed up setting, with no Victorian Science Fiction elements. The VSF battles I used to fight were all against the backdrop of an Invasion of England in 188x. In this setting, an unholy alliance between Russia and Germany had launched a two-pronged attack on Great Britain. In this setting pretty much anything goes.. steam walkers, tanks, dirigibles and aeronefs, and I can play different scales of game in 15mm and 28mm. Finally I have a whole slew of 28mm cowboys, plus a large number of townsfolk who serve double duty in both the Old West and the Old Kent Road. With a few of Eric Hotz's Whitewash City buildings made up, I have the makings of a fine western gunfight.
Finally I have the Sci-Fi end of things... 15mm Laserburn was my very first wargame and figure collection, and I've been building up the collection in dribs and drabs over the years. While I've got more than enough of them, and of the 6mm Sci-Fi figs, to put on a sizeable game, for now these are going on the back-burner. What I do want to do is sort out my 25mm + 28mm sci-fi, post apocalyptic and "street violence" figures and get them onto broadly compatible bases (with hidden shims for the 25s) and maybe even give them an outing to the local wargames club, hopefully to drum up some interest in Two Hour Wargames and reconnect with the local wargaming scene. Larger figures make for a more engaging spectacle, as does the 20mm roadwar genre, using Hot Wheels sized die-cast cars. I'd like to revamp my old Road Rage V8 rules, or maybe give one of the other published auto-combat games a try.
The odd-man out in the figure collection is the 28mm 16th-17th century. In the early noughties I traced my ancestry to the borders between Scotland and England, where people known as Border Reivers used to raid both countries with equal abandon. I then started running a roleplaying campaign set around the ascension of King James I to the English throne, during which I planned to have the players involved in the pacification of the borders. I bought a ton of 28mm swashbucklers, Reivers and Sea-Dogs from various manufacturers, but sadly the campaign fizzled before many of them saw much use. I'd love to get some of that minor lead mountain painted up and in use at some point, possibly against the backdrop of another Imagi-Nation.
So my mission statement is as follows
- No New Scales or Periods. Get something going with what I've already got
- Make a push to paint some of the mountain of unpainted miniatures I have stashed away.
- Try to buy as little new stuff as possible. Only buy new figures to fill in necessary gaps (e.g. I have no 28mm Victoriana cavalry, and in the intervening years have somehow lost 80% of my 15mm British Lancers, which will need to be replaced).
- Aim to have enough figures and scenery ready by the beginning of August so I can have a significant wargame on my birthday (maybe even with other players)
- Aim to have even more stuff ready for an even more significant solo-game on 11-11-11, which is being dubbed by many as International Solitaire Gaming Day.