My regular players also feel that GASLIGHT struggles with larger numbers of troops on the table, though I personally don't entirely agree with them, their opinion presents an obstacle to playing the scale of games that I'd like to be playing.
Finally, GASLIGHT's wonderful, elegant morale mechanism (essentially roll D20, halve it, score less than number of men remaining in unit to pass) does strongly encourage if not rigidly enforce the 10 man units for everything. The Compendium includes the common-sense rules for different unit sizes (change the number you divide 20 by) but unless your unit size is a factor of 20 (2, 4, 5, 10 or 20) the arithmetic gets a little wonky. This is particularly annoying when buying cavalry - many manufacturers sell in packs of 3 or 4 cavalry, which means equipping a 10 man unit always forces you to buy more figures than you need. The morale rules also treat vehicles as a group of crewmen rather than as a single discrete entity, which means there's little chance of a morale failure unless the vehicle has actually taken crew casualties.
So GASLIGHT, I think it's time we took a break, saw other wargames rules. It's not you, it's me.
|'Till we have built Jerusalem|
In England's Green and Pleasant Land
One thing that concerns me. I'm playing this at my father's house, and all my period-appropriate hats are at my flat. In addition, even if they were here I'm not sure whether wearing pickelhaube or pith helmet would impact my solitaire impartiality. So against both custom and better judgement, I shall be conducting these test games without the benefit of a Silly Hat. How much this will impact the game's enjoyment factor remains to be seen.
I has my terrain. I has my tape measure. I has my dice. Time to get the little lead heroes onto the table and into action. First up will be Ross Mac's "With MacDuff To The Frontier".